Post by Foscilaas on Mar 24, 2013 21:15:10 GMT -8
Main Plot
There are currently four continents in existence. The Holy,Fallen,Magic and Nomad continent. Each continent was created by the mighty god Foscilaas. The Holy Continent were given the divine powers of the god foscilaas for their victory in the Ruling War. The Fallen continent was made as an act of pity for the losers of the Ruling War. The Magic continent was founded by a Holy Devout and turned it into a continent where all could learn magic. The Nomad Continent was founded by a nomadic Fallen Demon Blader, he loved adventure and one day got lost at sea and washed up on a new continent. After finding a continent the god Foscilaas confronts these fortunate people and turn them into the rulers of the continent. Transforming them into a different creature and selects certain members from each continent to become residents of the new continent. God Foscilaas one day announced to the rulers of these continents that he would create a brand new continent and whoever finds it will be it's ruler. The caveat was that none of the current rulers have the ability to become the ruler of this new continent. After the meeting was over the rulers of each continent met at the Royal Castle in the Holy Continent and discussed their meeting with the god. They decided that they will hold a contest for their continent. The contest rules are that there can only be groups of four people. Each continent will hold their own colosseums where groups fight one another to be able to represent that continent. The winners of these battles will have the full support of the continent in finding the new contintent.
Continents:
Holy,Fallen,Magic,Nomad
Kings,Queens,Accountants,and Generals
Holy : King Arthur(Holy Knight),Queen/Accountant Evangeline(Celestine Healer),General Felix(Holy Knight)
Fallen : King Azazel(Demonic Blader),Queen Pandora(Magus),Accountant Morgana(Witch Doctor),General Mordekaiser(Hell Seeker)
Magic : King Solomon(Sage),Queen Serena(Oracle),Accountant Stefan(Ranger), General Herald (Magic Swordsman)
Nomad : King Gul(Hunter),Queen Eliza(Gypsy), Accountant Lola(Bard), General Momo(Aromatherapist)
Classes :
Holy : Holy Knights, Devout, Clerics, Divine Shooter
Fallen : Demonic Bladers, Magus, Witch Doctors, Hell Seekers
Magic : Magic Swordsmen, Sages, Oracles, Rangers
Nomad : Hunters, Bards, Aromatherapists, Gypsies
Appearances :
Holy : Light Skinned,White Angel Wings.
Fallen : Tan Skinned, Horns, Black Devil Wings.
Magic : Light Skinned,Tall,Slender,Pointed Ears.
Nomad :Tan Skinned,Animal Ears & Tails,Men have Big Strong Bodies, Women are smaller but are physically fit and strong.
Continent Political Status :
Holy : Enemies with Fallen Continent,Allies with Magic Continent
Fallen : Enemies with Holy Continent
Magic : Neutral, Allies with Holy Continent,Dislike Nomad Continent
Nomad : Neutral,Dislike Magic Continent
Classes Description
Holy
Holy Knights - These are knights who were given the divine power of protection from god foscilaas. They are able to wield Swords with Shields and Lances. Knights usually wear heavy armor crafted by the well known blacksmiths of the Holy Continent. Their Shields have the crest of the holy continent and so do their armor.
Devout - These mages specialize in the holy magic of offense. They are able to call on divine light to harm their foes. The devout robes are made by the holy members who residence lies in the magic continent. They use the power of their holy crosses to call on the divine powers bestowed upon them.
Clerics - These are mages that specialize in the holy magic of defense. Instead of calling on divine light to harm enemies they call on this divine light to aid fellow members. Their robes are also made from the holy members who reside in the magic continent and they don’t have or use any weapons. They rely on incantations and their healing hands to heal and support.
Divine Shooters - These are archers that use arrows that are imbued with the magic of the devout. Their bows are made from the feathers of their wings, that are crafted into a dense hard material. They use light armor that allows them to move swiftly across battlefields.
Fallen
Demonic Bladers - These swordsmen are quick on their feet and aren’t afraid to be in the front line. Some prefer to dual wield swords, some use single handed swords, some are even crazy enough to rip off their own horns and use them as swords. The Fallen continent is known for using their own horns to craft their weapons because their horns just don’t stop growing. They are very skilled in close combat and can easily close any gaps between them and their enemies. Demonic Bladers usually wear armor that allows them to be swift yet offer great protection. Since they can not have the armor the Holy continent creates, they create their own.
Magus - These are mages have discovered the dark arts. They use magic that some say are the most terrifying thing they’ve seen in their lives. Such as calling the dead or magic that confuses the mind and creates false images. They also have very destructive magic, they can create complete chaos and most quite frankly love to. Their staves are an extension of themselves it takes years of horn growing to create a staff. Luckily the magic continent has no quarrel with the Fallen so they get their robes from the fallen who reside in the magic continent.
Witch Doctors - These so called healers are very sadistic. The only way they can “heal” you is if you give them a piece of yourself and it can range from a lock of hair to your heart. If you are injured with a stab wound or something of that nature they would heal you by making the wound deeper and telling you that it’ll heal quickly if you can endure the pain. It is unknown to outsiders where they get these healing powers from but most people wouldn’t dare get healed by one. Their robes are made by the fallen who reside in the magic continent and they have plenty of surgical tools crafted with their own horns.
Hell Seekers - These archers are said to be the quiet mysterious types. Their bows like the rest of the continents weaponry are created by the use of the owner’s horns. Their arrows are imbued with dark magic given to them by the Magus. These arrows can play mind tricks, for example one arrow can turn into a barrage of arrows or some sort of small flying demon. The best Hell Seekers are known for the demonic screams their arrows make when they are shot. Their armor are almost the same as Demonic Bladers instead they don’t offer as much protection as theirs.
Magic
Magic Swordsmen - These swordsmen are known for their elegant sword style. They use rapiers and one handed swords. Just because they’re swordsmen doesn’t mean they can’t use magic hence the name. Just the only thing is that their magic relies heavily on close combat. They do not excel well in long range spells unlike sages. They use elegant clothing created in the Magic continent and their swords and rapiers are made by the blacksmiths of the Holy continent.
Sages - These are mages who know magic really well. They are very good with elemental magic. Sages are usually very respected in the magic continent. Their wands are created by the sages of their home continent and so are their robes. Sages are a male dominated class but there are a few female sages.
Oracles - Oracles are usually women who are given the divine power of the god foscilaas to heal. Unlike Clerics they do not use holy light instead they are able to call on the healing elements to aid their friends. Like clerics they do not use weapons instead they rely on incantations and their hands to heal their friends. There are a few male Oracles but this is indeed a female dominated class. Their robes are created in the Magic continent.
Rangers - Rangers are mages who imbue their bows and arrows with the power of nature. Their range is longer than a sage but aren’t as destructive. Their arrows are famous to be tipped with some sort of element for example a fire arrow would be a an arrow with a fire tip. Rangers wear the same type of armor as magic swordsmen but their armor allows them to move swifter than one. Their arrows are made by the sages and bows usually portray the ranger’s favorite element.
Nomad
Hunter- Hunters aren’t really known for having great sword skills most other continents look at is as mindless swinging. Some hunters decided to stay swordsmen and other decided to make Claws or knuckles for hand combat. The nomads are known for their phenomenal strength so their swords are usually very large and require two hands to hold. The hunters who use claws or knuckles are also powerful yet more nimble. The nomads have developed the only form of martial arts for these claw and knuckle users.
Bards - Bards love life and don’t give a care in the world on what is going on. They love to travel in groups and play music while traveling. Just don’t get on a bard’s bad side and you’ll be fine. They can use musical notes and songs that make you drowsy, temporarily make you deaf, and their destructive magic is no symphony either. Bards usually use guitars as weapons but some are known to use flutes. They also love to wear Fedoras.
Aromatherapists - Aromatherapists rely on herbs and physical therapy to heal their allies. Their remedies are said to soothe the body and mind. Aromatherapists use their hands to heal their allies. Just don’t go to them when you have a broken bone because they heal it the old fashioned way.
Gypsies - Gypsies are very different from the ranged classes of the other continents. Instead of bows and arrows they throw daggers and darts. They incorporate their dancing into their fighting style sometimes mesmerizing their enemies with their dances. When out of darts or daggers a gypsie can rely on the Nomad’s martial arts technique though not as powerful as a Hunter they can find the pressure points on their enemies and paralyze them for a quick escape.
All Nomads use provocative armor showing skin and incorporating animal fur with every piece of clothing.
There are currently four continents in existence. The Holy,Fallen,Magic and Nomad continent. Each continent was created by the mighty god Foscilaas. The Holy Continent were given the divine powers of the god foscilaas for their victory in the Ruling War. The Fallen continent was made as an act of pity for the losers of the Ruling War. The Magic continent was founded by a Holy Devout and turned it into a continent where all could learn magic. The Nomad Continent was founded by a nomadic Fallen Demon Blader, he loved adventure and one day got lost at sea and washed up on a new continent. After finding a continent the god Foscilaas confronts these fortunate people and turn them into the rulers of the continent. Transforming them into a different creature and selects certain members from each continent to become residents of the new continent. God Foscilaas one day announced to the rulers of these continents that he would create a brand new continent and whoever finds it will be it's ruler. The caveat was that none of the current rulers have the ability to become the ruler of this new continent. After the meeting was over the rulers of each continent met at the Royal Castle in the Holy Continent and discussed their meeting with the god. They decided that they will hold a contest for their continent. The contest rules are that there can only be groups of four people. Each continent will hold their own colosseums where groups fight one another to be able to represent that continent. The winners of these battles will have the full support of the continent in finding the new contintent.
Continents:
Holy,Fallen,Magic,Nomad
Kings,Queens,Accountants,and Generals
Holy : King Arthur(Holy Knight),Queen/Accountant Evangeline(Celestine Healer),General Felix(Holy Knight)
Fallen : King Azazel(Demonic Blader),Queen Pandora(Magus),Accountant Morgana(Witch Doctor),General Mordekaiser(Hell Seeker)
Magic : King Solomon(Sage),Queen Serena(Oracle),Accountant Stefan(Ranger), General Herald (Magic Swordsman)
Nomad : King Gul(Hunter),Queen Eliza(Gypsy), Accountant Lola(Bard), General Momo(Aromatherapist)
Classes :
Holy : Holy Knights, Devout, Clerics, Divine Shooter
Fallen : Demonic Bladers, Magus, Witch Doctors, Hell Seekers
Magic : Magic Swordsmen, Sages, Oracles, Rangers
Nomad : Hunters, Bards, Aromatherapists, Gypsies
Appearances :
Holy : Light Skinned,White Angel Wings.
Fallen : Tan Skinned, Horns, Black Devil Wings.
Magic : Light Skinned,Tall,Slender,Pointed Ears.
Nomad :Tan Skinned,Animal Ears & Tails,Men have Big Strong Bodies, Women are smaller but are physically fit and strong.
Continent Political Status :
Holy : Enemies with Fallen Continent,Allies with Magic Continent
Fallen : Enemies with Holy Continent
Magic : Neutral, Allies with Holy Continent,Dislike Nomad Continent
Nomad : Neutral,Dislike Magic Continent
Classes Description
Holy
Holy Knights - These are knights who were given the divine power of protection from god foscilaas. They are able to wield Swords with Shields and Lances. Knights usually wear heavy armor crafted by the well known blacksmiths of the Holy Continent. Their Shields have the crest of the holy continent and so do their armor.
Devout - These mages specialize in the holy magic of offense. They are able to call on divine light to harm their foes. The devout robes are made by the holy members who residence lies in the magic continent. They use the power of their holy crosses to call on the divine powers bestowed upon them.
Clerics - These are mages that specialize in the holy magic of defense. Instead of calling on divine light to harm enemies they call on this divine light to aid fellow members. Their robes are also made from the holy members who reside in the magic continent and they don’t have or use any weapons. They rely on incantations and their healing hands to heal and support.
Divine Shooters - These are archers that use arrows that are imbued with the magic of the devout. Their bows are made from the feathers of their wings, that are crafted into a dense hard material. They use light armor that allows them to move swiftly across battlefields.
Fallen
Demonic Bladers - These swordsmen are quick on their feet and aren’t afraid to be in the front line. Some prefer to dual wield swords, some use single handed swords, some are even crazy enough to rip off their own horns and use them as swords. The Fallen continent is known for using their own horns to craft their weapons because their horns just don’t stop growing. They are very skilled in close combat and can easily close any gaps between them and their enemies. Demonic Bladers usually wear armor that allows them to be swift yet offer great protection. Since they can not have the armor the Holy continent creates, they create their own.
Magus - These are mages have discovered the dark arts. They use magic that some say are the most terrifying thing they’ve seen in their lives. Such as calling the dead or magic that confuses the mind and creates false images. They also have very destructive magic, they can create complete chaos and most quite frankly love to. Their staves are an extension of themselves it takes years of horn growing to create a staff. Luckily the magic continent has no quarrel with the Fallen so they get their robes from the fallen who reside in the magic continent.
Witch Doctors - These so called healers are very sadistic. The only way they can “heal” you is if you give them a piece of yourself and it can range from a lock of hair to your heart. If you are injured with a stab wound or something of that nature they would heal you by making the wound deeper and telling you that it’ll heal quickly if you can endure the pain. It is unknown to outsiders where they get these healing powers from but most people wouldn’t dare get healed by one. Their robes are made by the fallen who reside in the magic continent and they have plenty of surgical tools crafted with their own horns.
Hell Seekers - These archers are said to be the quiet mysterious types. Their bows like the rest of the continents weaponry are created by the use of the owner’s horns. Their arrows are imbued with dark magic given to them by the Magus. These arrows can play mind tricks, for example one arrow can turn into a barrage of arrows or some sort of small flying demon. The best Hell Seekers are known for the demonic screams their arrows make when they are shot. Their armor are almost the same as Demonic Bladers instead they don’t offer as much protection as theirs.
Magic
Magic Swordsmen - These swordsmen are known for their elegant sword style. They use rapiers and one handed swords. Just because they’re swordsmen doesn’t mean they can’t use magic hence the name. Just the only thing is that their magic relies heavily on close combat. They do not excel well in long range spells unlike sages. They use elegant clothing created in the Magic continent and their swords and rapiers are made by the blacksmiths of the Holy continent.
Sages - These are mages who know magic really well. They are very good with elemental magic. Sages are usually very respected in the magic continent. Their wands are created by the sages of their home continent and so are their robes. Sages are a male dominated class but there are a few female sages.
Oracles - Oracles are usually women who are given the divine power of the god foscilaas to heal. Unlike Clerics they do not use holy light instead they are able to call on the healing elements to aid their friends. Like clerics they do not use weapons instead they rely on incantations and their hands to heal their friends. There are a few male Oracles but this is indeed a female dominated class. Their robes are created in the Magic continent.
Rangers - Rangers are mages who imbue their bows and arrows with the power of nature. Their range is longer than a sage but aren’t as destructive. Their arrows are famous to be tipped with some sort of element for example a fire arrow would be a an arrow with a fire tip. Rangers wear the same type of armor as magic swordsmen but their armor allows them to move swifter than one. Their arrows are made by the sages and bows usually portray the ranger’s favorite element.
Nomad
Hunter- Hunters aren’t really known for having great sword skills most other continents look at is as mindless swinging. Some hunters decided to stay swordsmen and other decided to make Claws or knuckles for hand combat. The nomads are known for their phenomenal strength so their swords are usually very large and require two hands to hold. The hunters who use claws or knuckles are also powerful yet more nimble. The nomads have developed the only form of martial arts for these claw and knuckle users.
Bards - Bards love life and don’t give a care in the world on what is going on. They love to travel in groups and play music while traveling. Just don’t get on a bard’s bad side and you’ll be fine. They can use musical notes and songs that make you drowsy, temporarily make you deaf, and their destructive magic is no symphony either. Bards usually use guitars as weapons but some are known to use flutes. They also love to wear Fedoras.
Aromatherapists - Aromatherapists rely on herbs and physical therapy to heal their allies. Their remedies are said to soothe the body and mind. Aromatherapists use their hands to heal their allies. Just don’t go to them when you have a broken bone because they heal it the old fashioned way.
Gypsies - Gypsies are very different from the ranged classes of the other continents. Instead of bows and arrows they throw daggers and darts. They incorporate their dancing into their fighting style sometimes mesmerizing their enemies with their dances. When out of darts or daggers a gypsie can rely on the Nomad’s martial arts technique though not as powerful as a Hunter they can find the pressure points on their enemies and paralyze them for a quick escape.
All Nomads use provocative armor showing skin and incorporating animal fur with every piece of clothing.